#ifndef FILEIO_H
#define FILEIO_H

#include "includes.h"
#include "rendermanager.h"
#include "GameEngine.h"

#define FN_MAX_SIZE (WORLD_XSIZE * WORLD_YSIZE * WORLD_ZSIZE)

class FileIO
{
    FileIO();
public:
    static FileIO* getInstance();
    void saveFile(const char* fileName);
    void loadFile(const char* fileName);
};

#endif // FILEIO_H
